According to the Call of Cthulhu core rulebook, more players have played The Haunting than any other adventure. It’s been published in the core rulebook since the very beginning, with incremental changes here and there as the game has aged. It’s simple, short, and if run by an experienced keeper? Terrifying.
The date is 10/30/2010. The place is Emerald Grove University… right? The criminal justice major may have gotten in over his head in his daring solo investigation, and something is undeniably moving in the fog. But that’s fine, the Campus Center should be a safe place – there’s no way anything could hurt us when we’re all together.
Things are heating up as the campus begins to chill down, and things are treading soil that has not known their touch in millenia. Can our heroes unravel the secrets locked in the campus morgue before it’s too late?
Uncle George is eccentric but extremely wealthy. On Halloween for his 70th birthday he holds a party in a recently acquired hunting lodge that he claims has a horrific past. Guests at the party seem skeptical, but when things start getting real, will they panic, or keep their cool and survive?
It has been a long time coming. Eight months ago (irl) the campaign began. There have been losses on both sides, NPCs and PCs alike have died or lost their minds to the horrors of Nyarlathotep.
The investigators gather for a last effort to thwart Nyarlathotep’s schemes to darken the sky and bring about the fall of man. Gray Dragon Island holds more than a singing fat woman for the investigators. What happens in the final moments of humanity’s best hope? Find out in the exciting conclusion of MASKS OF NYARLATHOTEP: WELCOME TO DIE!
The investigators tie up loose ends before the assault on Gray Dragon Island. Mr. Pit and Rear Admiral Enema meet with Lin Tang-yu and bargain for aid, and Jack Barton tries really hard to get himself killed. In the shadow of Armageddon find out what last second preparations are made in futility. Also, Jack Barton throws a rock!