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	<title>RPPR Community AP Podcast</title>
	<atom:link href="http://community.roleplayingpublicradio.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://community.roleplayingpublicradio.com</link>
	<description>Actual play recordings from the expanded RPPR community</description>
	<lastBuildDate>Mon, 21 May 2012 06:06:19 +0000</lastBuildDate>
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	<itunes:summary>Actual play recordings from the expanded RPPR community</itunes:summary>
	<itunes:author>RPPR Community AP Podcast</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://community.roleplayingpublicradio.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>Actual play recordings from the expanded RPPR community</itunes:subtitle>
	<image>
		<title>RPPR Community AP Podcast</title>
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		<link>http://community.roleplayingpublicradio.com</link>
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		<item>
		<title>Ringworld: Journey of the Catseye Part 1</title>
		<link>http://community.roleplayingpublicradio.com/blog/2012/05/21/ringworld-journey-of-the-catseye-part-1/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2012/05/21/ringworld-journey-of-the-catseye-part-1/#comments</comments>
		<pubDate>Mon, 21 May 2012 06:06:19 +0000</pubDate>
		<dc:creator>maxwriter</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1434</guid>
		<description><![CDATA[In the year 2866, four men were hired to help crew the ship Catseye on a quest to discover a huge structure beyond Known Space.  The ship’s goal: locate a new antiagathic drug to replace boosterspice. Shea McQuiston had been &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2012/05/21/ringworld-journey-of-the-catseye-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In the year 2866, four men were hired to help crew the ship Catseye on a quest to discover a huge structure beyond Known Space.  The ship’s goal: locate a new antiagathic drug to replace boosterspice.</p>
<p>Shea McQuiston had been a colonist and police officer.   Todd Stevenson had also formerly been a cop.  Kip Strange was a geneticist and writer.  Victor Takanawa was an engineer.  The two police officers would fill out part of the crew as security, while Strange and Takanawa would be working more closely with the scientists and crew of the <em>Catseye</em>.</p>
<p>I ran a game of Ringworld with friends Steve, Jeff, Ken, and Erik in order as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  This game took place on December 13, 2009.  The audio recorder gave out halfway through the session, though no actual game play was lost.  The game is concluded in Part 2.</p>
<p>Andy Miller aka Max_Writer</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2012/05/21/ringworld-journey-of-the-catseye-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<itunes:subtitle>In the year 2866, four men were hired to help crew the ship Catseye on a quest to discover a huge structure beyond Known Space.  The ship’s goal: locate a new antiagathic drug to replace boosterspice. - Shea McQuiston had been a colonist and police of...</itunes:subtitle>
		<itunes:summary>In the year 2866, four men were hired to help crew the ship Catseye on a quest to discover a huge structure beyond Known Space.  The ship’s goal: locate a new antiagathic drug to replace boosterspice.

Shea McQuiston had been a colonist and police officer.   Todd Stevenson had also formerly been a cop.  Kip Strange was a geneticist and writer.  Victor Takanawa was an engineer.  The two police officers would fill out part of the crew as security, while Strange and Takanawa would be working more closely with the scientists and crew of the Catseye.

I ran a game of Ringworld with friends Steve, Jeff, Ken, and Erik in order as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  This game took place on December 13, 2009.  The audio recorder gave out halfway through the session, though no actual game play was lost.  The game is concluded in Part 2.

Andy Miller aka Max_Writer</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Privateers and Gentlemen: King Over the Water</title>
		<link>http://community.roleplayingpublicradio.com/blog/2012/04/17/privateers-and-gentlemen-king-over-the-water/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2012/04/17/privateers-and-gentlemen-king-over-the-water/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 22:23:30 +0000</pubDate>
		<dc:creator>maxwriter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1422</guid>
		<description><![CDATA[In 1758, the Seven Years War, also known as the French and Indian War, had been going on for four years.  But in February, it was hard to detect signs of war in England.  The Channel Fleet, unwilling to continue &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2012/04/17/privateers-and-gentlemen-king-over-the-water/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In 1758, the Seven Years War, also known as the French and Indian War, had been going on for four years.  But in February, it was hard to detect signs of war in England.  The Channel Fleet, unwilling to continue its blockade of the French ports during the dreary, stormy winter months, was spending the winter in harbor.</p>
<p>One of those unwilling to postpone the war until spring was Master and Commander George Walker, the young captain of the sloop of war <em>HMS Dolphin</em> of 18 guns.  Walker was new to the <em>Dolphin</em>, as were his two subordinate officers: Lt. Henry Cooper and the Honorable James Weatherby, son of the late Earl of Weatherby and also a lieutenant.</p>
<p>I ran a game of Privateers and Gentlemen with friends Jeff, Erik, and Steve as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  This game took place on Jan. 25, 2010.</p>
<p>Andy Miller aka Max_Writer</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2012/04/17/privateers-and-gentlemen-king-over-the-water/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/RPPR-CP-PandG-King-Over-Water-Game01.mp3" length="85752447" type="audio/mpeg" />
		<itunes:subtitle>In 1758, the Seven Years War, also known as the French and Indian War, had been going on for four years.  But in February, it was hard to detect signs of war in England.  The Channel Fleet, unwilling to continue its blockade of the French ports during ...</itunes:subtitle>
		<itunes:summary>In 1758, the Seven Years War, also known as the French and Indian War, had been going on for four years.  But in February, it was hard to detect signs of war in England.  The Channel Fleet, unwilling to continue its blockade of the French ports during the dreary, stormy winter months, was spending the winter in harbor.

One of those unwilling to postpone the war until spring was Master and Commander George Walker, the young captain of the sloop of war HMS Dolphin of 18 guns.  Walker was new to the Dolphin, as were his two subordinate officers: Lt. Henry Cooper and the Honorable James Weatherby, son of the late Earl of Weatherby and also a lieutenant.

I ran a game of Privateers and Gentlemen with friends Jeff, Erik, and Steve as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  This game took place on Jan. 25, 2010.

Andy Miller aka Max_Writer</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:58:39</itunes:duration>
	</item>
		<item>
		<title>20090503Ghostbusters</title>
		<link>http://community.roleplayingpublicradio.com/blog/2012/04/04/20090503ghostbusters/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2012/04/04/20090503ghostbusters/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 23:25:14 +0000</pubDate>
		<dc:creator>maxwriter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ghostbusters]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1412</guid>
		<description><![CDATA[Two daring heroes have started up a Ghostbusters Franchise in Bryan, Ohio, in the hopes of cashing in on the money of every local between Toledo, Ohio, and Fort Wayne, Indiana. Curtis Kerplowski and Brent Bradington are hopefully on their &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2012/04/04/20090503ghostbusters/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Two daring heroes have started up a Ghostbusters Franchise in Bryan, Ohio, in the hopes of cashing in on the money of every local between Toledo, Ohio, and Fort Wayne, Indiana. Curtis Kerplowski and Brent Bradington are hopefully on their way to fame and fortune &#8211; but unfortunately were unable to get the requisitioned Ectomobile and instead ended up with a VW Bug. They&#8217;ve been assured it&#8217;s only temporary &#8230;</p>
<p>I ran Ghostbusters International with friends Matt and DJ as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine. Though the game was played on May 3, 2009, it takes place in 1989, not long after the Ghostbusters made their comeback in the U.S.</p>
<p>Andy Miller aka Max_Writer</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2012/04/04/20090503ghostbusters/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/20090503Ghostbusters.mp3" length="79508762" type="audio/mpeg" />
			<itunes:keywords>Ghostbusters</itunes:keywords>
	<itunes:subtitle>Two daring heroes have started up a Ghostbusters Franchise in Bryan, Ohio, in the hopes of cashing in on the money of every local between Toledo, Ohio, and Fort Wayne, Indiana. Curtis Kerplowski and Brent Bradington are hopefully on their way to fame a...</itunes:subtitle>
		<itunes:summary>Two daring heroes have started up a Ghostbusters Franchise in Bryan, Ohio, in the hopes of cashing in on the money of every local between Toledo, Ohio, and Fort Wayne, Indiana. Curtis Kerplowski and Brent Bradington are hopefully on their way to fame and fortune - but unfortunately were unable to get the requisitioned Ectomobile and instead ended up with a VW Bug. They&#039;ve been assured it&#039;s only temporary ...

I ran Ghostbusters International with friends Matt and DJ as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine. Though the game was played on May 3, 2009, it takes place in 1989, not long after the Ghostbusters made their comeback in the U.S.

Andy Miller aka Max_Writer</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:45:39</itunes:duration>
	</item>
		<item>
		<title>Fiasco! &#8211; Camp Death</title>
		<link>http://community.roleplayingpublicradio.com/blog/2012/01/28/fiasco-camp-death/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2012/01/28/fiasco-camp-death/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 23:49:20 +0000</pubDate>
		<dc:creator>lamontcranston</dc:creator>
				<category><![CDATA[Fiasco]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1377</guid>
		<description><![CDATA[Bodies begin to stack up as the staff of Camp Clearwater  struggle to cope with a series of grisly deaths during the grand re-opening, not all caused by the mysterious murderer who may or may not be bigfoot! Joe &#8211; A &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2012/01/28/fiasco-camp-death/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Bodies begin to stack up as the staff of Camp Clearwater  struggle to cope with a series of grisly deaths during the grand re-opening, not all caused by the mysterious murderer who may or may not be bigfoot!</p>
<p>Joe &#8211; A Kind hearted but hopeless acoholic Camp counselor plauged by memories of the past</p>
<p>Chester Noorey &#8211; Paranoid Survivalist who&#8217;s property partially surrounds Camp Clearwater and who protects his retired missile silo with a series of sonic tripwires</p>
<p>Bradley Livingston  - Rebellious Teenager who takes pleasure in damaging his father&#8217;s property, reputation and particularly his boat, always the center of attention and cause of general chaos</p>
<p>Brittany Brittany Popstar Brittany (BBPB, trademark pending) Brad&#8217;s best friend and co-conspirator who&#8217;s sole purpose in life is to bring every last bit of detail of her exciting life to her Twitter/Facebook/Myspace/futurespace followers.</p>
<p>Lyle Livingston &#8211; Brad&#8217;s overbearing Father and  partial founder of Camp Clearwater, constantly trying to mop things up after his son but fighting a losing battle</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2012/01/28/fiasco-camp-death/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/RPPR-CP-Fiasco-CampFirewater.mp3" length="116288210" type="audio/mpeg" />
		<itunes:subtitle>Bodies begin to stack up as the staff of Camp Clearwater  struggle to cope with a series of grisly deaths during the grand re-opening, not all caused by the mysterious murderer who may or may not be bigfoot! - </itunes:subtitle>
		<itunes:summary>Bodies begin to stack up as the staff of Camp Clearwater  struggle to cope with a series of grisly deaths during the grand re-opening, not all caused by the mysterious murderer who may or may not be bigfoot!

Joe - A Kind hearted but hopeless acoholic Camp counselor plauged by memories of the past

Chester Noorey - Paranoid Survivalist who&#039;s property partially surrounds Camp Clearwater and who protects his retired missile silo with a series of sonic tripwires

Bradley Livingston  - Rebellious Teenager who takes pleasure in damaging his father&#039;s property, reputation and particularly his boat, always the center of attention and cause of general chaos

Brittany Brittany Popstar Brittany (BBPB, trademark pending) Brad&#039;s best friend and co-conspirator who&#039;s sole purpose in life is to bring every last bit of detail of her exciting life to her Twitter/Facebook/Myspace/futurespace followers.

Lyle Livingston - Brad&#039;s overbearing Father and  partial founder of Camp Clearwater, constantly trying to mop things up after his son but fighting a losing battle</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:41:31</itunes:duration>
	</item>
		<item>
		<title>Dungeons and Dragons 4E: Dark Sun &#8211; The Caravan Rescue Episode 1</title>
		<link>http://community.roleplayingpublicradio.com/blog/2012/01/26/dungeons-and-dragons-4e-dark-sun-the-caravan-rescue-episode-1/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2012/01/26/dungeons-and-dragons-4e-dark-sun-the-caravan-rescue-episode-1/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 02:54:00 +0000</pubDate>
		<dc:creator>SageNytell</dc:creator>
				<category><![CDATA[4E Dungeons and Dragons]]></category>
		<category><![CDATA[Anansi the Spider]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Emperor of Mankind Arcturus Mengsk]]></category>
		<category><![CDATA[Fiftheye Productions]]></category>
		<category><![CDATA[Grimdark]]></category>
		<category><![CDATA[Law and Order]]></category>
		<category><![CDATA[Not street level]]></category>
		<category><![CDATA[Short Campaign]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1392</guid>
		<description><![CDATA[A dry wind blows through the endless deserts of Athas &#8211; is it perhaps a wind of change, the last breath of a dying world, or is it simply the harsh exhalation of triumph of the sorceror-kings that hold the &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2012/01/26/dungeons-and-dragons-4e-dark-sun-the-caravan-rescue-episode-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A dry wind blows through the endless deserts of Athas &#8211; is it perhaps a wind of change, the last breath of a dying world, or is it simply the harsh exhalation of triumph of the sorceror-kings that hold the sands in their deathless grip?  One small group of travelers, brought together from around the desiccated world, must band together to dare these ceaseless winds and save the lost members of a decimated merchant house before the sands (and the darker things that dwell there) swallow them up forever.</p>
<p><span id="more-1392"></span></p>
<p>A 4E Dark Sun game from the Fiftheye Productions crew, this is a part one of a three-session game that was meant to be something more, but never came to fruition.  Fun was still had, and a lot of great roleplaying was done, so it is submitted for your enjoyment.</p>
<p>Our players:<br />
Mike, the DM;<br />
Graz, playing a human Avenger and Templar serving the Sorceror-King of Balic;<br />
Sean, playing a half-giant Barbarian and former slave who has unwittingly involved himself in the affairs of Spiders;<br />
Marcus, playing a Raam-born Human Swordmage</p>
<p>Law &amp; Order &#8216;dun-dun&#8217; used under Fair Use.<br />
Intro and outro sampled from <a href="http://ocremix.org/remix/OCR01587/">Dignity Ark by Ryo Lion</a> via <a href="http://ocremix.org/">OCRemix</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2012/01/26/dungeons-and-dragons-4e-dark-sun-the-caravan-rescue-episode-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/RPPR-CP-4E-DarkSunCaravanRescueEp1.mp3" length="131052978" type="audio/mpeg" />
			<itunes:keywords>Anansi the Spider,Dark Sun,Emperor of Mankind Arcturus Mengsk,Fiftheye Productions,Grimdark,Law and Order,Not street level,Short Campaign</itunes:keywords>
	<itunes:subtitle>A dry wind blows through the endless deserts of Athas - is it perhaps a wind of change, the last breath of a dying world, or is it simply the harsh exhalation of triumph of the sorceror-kings that hold the sands in their deathless grip?</itunes:subtitle>
		<itunes:summary>A dry wind blows through the endless deserts of Athas - is it perhaps a wind of change, the last breath of a dying world, or is it simply the harsh exhalation of triumph of the sorceror-kings that hold the sands in their deathless grip?  One small group of travelers, brought together from around the desiccated world, must band together to dare these ceaseless winds and save the lost members of a decimated merchant house before the sands (and the darker things that dwell there) swallow them up forever.



A 4E Dark Sun game from the Fiftheye Productions crew, this is a part one of a three-session game that was meant to be something more, but never came to fruition.  Fun was still had, and a lot of great roleplaying was done, so it is submitted for your enjoyment.

Our players:
Mike, the DM;
Graz, playing a human Avenger and Templar serving the Sorceror-King of Balic;
Sean, playing a half-giant Barbarian and former slave who has unwittingly involved himself in the affairs of Spiders;
Marcus, playing a Raam-born Human Swordmage

Law &amp; Order &#039;dun-dun&#039; used under Fair Use.
Intro and outro sampled from Dignity Ark by Ryo Lion (http://ocremix.org/remix/OCR01587/) via OCRemix (http://ocremix.org/).</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>3:02:01</itunes:duration>
	</item>
		<item>
		<title>The New World Sigma &#8211; Episode 2 &#8211; Calzown&#8217;t</title>
		<link>http://community.roleplayingpublicradio.com/blog/2012/01/23/the-new-world-sigma-episode-2-calzownt/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2012/01/23/the-new-world-sigma-episode-2-calzownt/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 19:49:11 +0000</pubDate>
		<dc:creator>mrlr</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1379</guid>
		<description><![CDATA[Our heroes continue their journey across the ocean, only to run into some trouble on Pelor&#8217;s Equinox, a holiday with an unusual feast.  See the party deal with another adventuring party, a dangerous new menace and mull over some ethical &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2012/01/23/the-new-world-sigma-episode-2-calzownt/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Our heroes continue their journey across the ocean, only to run into some trouble on Pelor&#8217;s Equinox, a holiday with an unusual feast.  See the party deal with another adventuring party, a dangerous new menace and mull over some ethical quandaries along the way.  Also, what&#8217;s the stupidest way to board a ship?   Listen to find out.</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2012/01/23/the-new-world-sigma-episode-2-calzownt/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/RPPR-CP-NWC_002.mp3" length="142471837" type="audio/mpeg" />
		<itunes:subtitle>Our heroes continue their journey across the ocean, only to run into some trouble on Pelor&#039;s Equinox, a holiday with an unusual feast.  See the party deal with another adventuring party, a dangerous new menace and mull over some ethical quandaries alon...</itunes:subtitle>
		<itunes:summary>Our heroes continue their journey across the ocean, only to run into some trouble on Pelor&#039;s Equinox, a holiday with an unusual feast.  See the party deal with another adventuring party, a dangerous new menace and mull over some ethical quandaries along the way.  Also, what&#039;s the stupidest way to board a ship?   Listen to find out.</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>3:17:53</itunes:duration>
	</item>
		<item>
		<title>The New World Sigma &#8211; Episode 1 &#8211; Slag Droppers</title>
		<link>http://community.roleplayingpublicradio.com/blog/2012/01/11/the-new-world-sigma-episode-1-slag-droppers/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2012/01/11/the-new-world-sigma-episode-1-slag-droppers/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:56:07 +0000</pubDate>
		<dc:creator>mrlr</dc:creator>
				<category><![CDATA[4E Dungeons and Dragons]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1367</guid>
		<description><![CDATA[Join us in a new take on The New World campaign for Dungeons and Dragons 4th Edition!   In this episode the party boards a ship destined to be the first colonization effort towards a newly discovered continent, learns about their &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2012/01/11/the-new-world-sigma-episode-1-slag-droppers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Join us in a new take on The New World campaign for Dungeons and Dragons 4th Edition!   In this episode the party boards a ship destined to be the first colonization effort towards a newly discovered continent, learns about their possible destination&#8217;s mythical routes, and somehow manages to not get keelhauled due to their conduct.   Just barely.</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2012/01/11/the-new-world-sigma-episode-1-slag-droppers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/NWC_01.mp3" length="67153877" type="audio/mpeg" />
		<itunes:subtitle>Join us in a new take on The New World campaign for Dungeons and Dragons 4th Edition!   In this episode the party boards a ship destined to be the first colonization effort towards a newly discovered continent,</itunes:subtitle>
		<itunes:summary>Join us in a new take on The New World campaign for Dungeons and Dragons 4th Edition!   In this episode the party boards a ship destined to be the first colonization effort towards a newly discovered continent, learns about their possible destination&#039;s mythical routes, and somehow manages to not get keelhauled due to their conduct.   Just barely.</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:19:44</itunes:duration>
	</item>
		<item>
		<title>3.5 D&amp;D &#8211; Eberron Inquisition Game 1</title>
		<link>http://community.roleplayingpublicradio.com/blog/2011/10/27/3-5-dd-eberron-inquisition-game-1/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2011/10/27/3-5-dd-eberron-inquisition-game-1/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 05:25:44 +0000</pubDate>
		<dc:creator>shallazar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3.5]]></category>
		<category><![CDATA[calzone]]></category>
		<category><![CDATA[eberron]]></category>
		<category><![CDATA[inquisition]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[pee demon]]></category>
		<category><![CDATA[taverns]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1351</guid>
		<description><![CDATA[This is the first session of our campaign based on the Inquisitors of the Silver Flame.  We tackle three (or more?) mysteries and try to stay alive! Dungeon Master Ben is at the helm and I&#8217;m finally playing in a &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2011/10/27/3-5-dd-eberron-inquisition-game-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is the first session of our campaign based on the Inquisitors of the Silver Flame.  We tackle three (or more?) mysteries and try to stay alive! Dungeon Master Ben is at the helm and I&#8217;m finally playing in a game! We start in Irontown and eventually find ourselves on the road to Gather Hole (?). Find out what perils we brave in this exciting first episode!</p>
<p><span id="more-1351"></span></p>
<p>The cast includes:</p>
<ul>
<li>DM: Ben</li>
<li>Abrams the Dwarf Knight played by Nathan</li>
<li>Akxong Jakxong a human  Psionic Wizard played by Warhol</li>
<li>Blind the Changeling Thief played by Paul</li>
<li>Cesare a human Cleric played by Arthur (Shallazar)</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2011/10/27/3-5-dd-eberron-inquisition-game-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/RPPR-CP-35-DND-Inquisition1.mp3" length="252941619" type="audio/mpeg" />
			<itunes:keywords>3.5,calzone,eberron,inquisition,mystery,pee demon,taverns</itunes:keywords>
	<itunes:subtitle>This is the first session of our campaign based on the Inquisitors of the Silver Flame.  We tackle three (or more?) mysteries and try to stay alive! Dungeon Master Ben is at the helm and I&#039;m finally playing in a game!</itunes:subtitle>
		<itunes:summary>This is the first session of our campaign based on the Inquisitors of the Silver Flame.  We tackle three (or more?) mysteries and try to stay alive! Dungeon Master Ben is at the helm and I&#039;m finally playing in a game! We start in Irontown and eventually find ourselves on the road to Gather Hole (?). Find out what perils we brave in this exciting first episode!



The cast includes:

	* DM: Ben
	* Abrams the Dwarf Knight played by Nathan
	* Akxong Jakxong a human  Psionic Wizard played by Warhol
	* Blind the Changeling Thief played by Paul
	* Cesare a human Cleric played by Arthur (Shallazar)

 </itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>5:51:18</itunes:duration>
	</item>
		<item>
		<title>Pantheon: Black Holes RULE!</title>
		<link>http://community.roleplayingpublicradio.com/blog/2011/10/05/pantheon-black-holes-rule/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2011/10/05/pantheon-black-holes-rule/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 23:50:49 +0000</pubDate>
		<dc:creator>SageNytell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Black Holes]]></category>
		<category><![CDATA[Fiftheye Productions]]></category>
		<category><![CDATA[One-Shot]]></category>
		<category><![CDATA[Pantheon]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1343</guid>
		<description><![CDATA[In the beginning, there is an infinite black void. What do you do? If you&#8217;re part of this particular pantheon, plenty. Thrills! Chills! Things that gravitational forces probably don&#8217;t do but we had it happen anyway! A fun game featuring &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2011/10/05/pantheon-black-holes-rule/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In the beginning, there is an infinite black void. What do you do?</p>
<p>If you&#8217;re part of this particular pantheon, plenty. Thrills! Chills! Things that gravitational forces probably don&#8217;t do but we had it happen anyway!</p>
<p><span id="more-1343"></span>A fun game featuring three regulars of Fiftheye Productions and four guest players, this game went all over the map. Enjoy our antics!</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2011/10/05/pantheon-black-holes-rule/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/RPPR-CP-Pantheon-BlackHolesRule.mp3" length="107775344" type="audio/mpeg" />
			<itunes:keywords>Black Holes,Fiftheye Productions,One-Shot,Pantheon</itunes:keywords>
	<itunes:subtitle>In the beginning, there is an infinite black void. What do you do? - If you&#039;re part of this particular pantheon, plenty. Thrills! Chills! Things that gravitational forces probably don&#039;t do but we had it happen anyway! - </itunes:subtitle>
		<itunes:summary>In the beginning, there is an infinite black void. What do you do?

If you&#039;re part of this particular pantheon, plenty. Thrills! Chills! Things that gravitational forces probably don&#039;t do but we had it happen anyway!

A fun game featuring three regulars of Fiftheye Productions and four guest players, this game went all over the map. Enjoy our antics!</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:29:41</itunes:duration>
	</item>
		<item>
		<title>A Hyrule United: D&amp;D 4th Edition Legend of Zelda, Episode 2</title>
		<link>http://community.roleplayingpublicradio.com/blog/2011/10/05/a-hyrule-united-dd-4th-edition-legend-of-zelda-episode-2/</link>
		<comments>http://community.roleplayingpublicradio.com/blog/2011/10/05/a-hyrule-united-dd-4th-edition-legend-of-zelda-episode-2/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 23:44:25 +0000</pubDate>
		<dc:creator>SageNytell</dc:creator>
				<category><![CDATA[4E Dungeons and Dragons]]></category>
		<category><![CDATA[Asshattery]]></category>
		<category><![CDATA[Fiftheye Productions]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://community.roleplayingpublicradio.com/?p=1339</guid>
		<description><![CDATA[We remember the tower, the black sentinel casting dark shadows over the graveyard, but no one has dared to scale its&#8217; height in many years, and Kakariko Village has long learned that living in fear is preferable to dying from &#8230; <a href="http://community.roleplayingpublicradio.com/blog/2011/10/05/a-hyrule-united-dd-4th-edition-legend-of-zelda-episode-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We remember the tower, the black sentinel casting dark shadows over the graveyard, but no one has dared to scale its&#8217; height in many years, and Kakariko Village has long learned that living in fear is preferable to dying from curiosity.  But when events demand further exploration into the old legends, what will our intrepid heroes learn when they dare to climb the old Windmill?<span id="more-1339"></span></p>
<p>A 4E game from the Fiftheye Productions crew, this is a scenario set in the universe of the Legend of Zelda games. The second and final game in the aborted campaign, this is much more role-playing heavy, and goes a little further into the backstory our GM had created. Our final game as a unified group, we&#8217;ll never know where this campaign might have gone, but it&#8217;s still a fun game.</p>
<p>Listen for:<br />
-Circus Snacks<br />
-Traditional Zelda Enemies<br />
-Yo dawg, I heard you like Zelda so we put Zelda in your Zelda so you can save the princess while you&#8217;re saving the princess!</p>
<p>Our players:<br />
Chris, the DM;<br />
Mike, playing a Hylian graveyard sage;<br />
Sean, playing a Goron warrior;<br />
Graz, playing a Kokiri musician;<br />
Lauren, playing a Zora guard;<br />
and Karen, playing a Gerudo flame magician.</p>
<p>Join us, as we awaken more links of our shadowed history!</p>
]]></content:encoded>
			<wfw:commentRss>http://community.roleplayingpublicradio.com/blog/2011/10/05/a-hyrule-united-dd-4th-edition-legend-of-zelda-episode-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://community.roleplayingpublicradio.com/RPPR-CP-DND4e_LoZ_Ep2.mp3" length="205092561" type="audio/mpeg" />
			<itunes:keywords>Asshattery,Fiftheye Productions,Legend of Zelda,SNES</itunes:keywords>
	<itunes:subtitle>We remember the tower, the black sentinel casting dark shadows over the graveyard, but no one has dared to scale its&#039; height in many years, and Kakariko Village has long learned that living in fear is preferable to dying from curiosity.</itunes:subtitle>
		<itunes:summary>We remember the tower, the black sentinel casting dark shadows over the graveyard, but no one has dared to scale its&#039; height in many years, and Kakariko Village has long learned that living in fear is preferable to dying from curiosity.  But when events demand further exploration into the old legends, what will our intrepid heroes learn when they dare to climb the old Windmill?

A 4E game from the Fiftheye Productions crew, this is a scenario set in the universe of the Legend of Zelda games. The second and final game in the aborted campaign, this is much more role-playing heavy, and goes a little further into the backstory our GM had created. Our final game as a unified group, we&#039;ll never know where this campaign might have gone, but it&#039;s still a fun game.

Listen for:
-Circus Snacks
-Traditional Zelda Enemies
-Yo dawg, I heard you like Zelda so we put Zelda in your Zelda so you can save the princess while you&#039;re saving the princess!

Our players:
Chris, the DM;
Mike, playing a Hylian graveyard sage;
Sean, playing a Goron warrior;
Graz, playing a Kokiri musician;
Lauren, playing a Zora guard;
and Karen, playing a Gerudo flame magician.

Join us, as we awaken more links of our shadowed history!</itunes:summary>
		<itunes:author>RPPR Community AP Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>4:44:51</itunes:duration>
	</item>
	</channel>
</rss>

