Plague of War – Session 6: ‘It’s so… slimy…’

In another attempt at to free their village create anarchy, the heroes return to the village once again, seeking to attack larder houses and weapons depots. Their plans are foiled by the fact that no one is in town. However, that is not to say that a special surprise wasn’t left in the town hall. Will it be a TPK? What will they make of the magic blank pages? Listen to find out!

GM’s Notes: Not much to say on this session, the monster is a personal creation that is a mix between the Ochre Jelly and Gelatinous Cube with a few other modifications. It is probably more of a level 4 or 5 solo brute if anything, and if you would like my base notes for it, feel free to drop a comment. As always, give feedback or comments at your leisure.

Players:
Chris: Frans
Richard: Aven
Richard: Warlord
Steven: Hans

Mckma

Started playing RPGs in mid-late high school with DnD 3.5. Played that until 4E came out a few years later. Entering college I widened my RPG system repetoire and now run a lot of DnD 4E, but some of the other systems include Call of Cthulhu, Savage Worlds, among others. I hope to run a few game of more "interesting" systems like The World of Synnibarr and Badass Presidents... 

Tags:

  1 comment for “Plague of War – Session 6: ‘It’s so… slimy…’

  1. beowuuf
    August 18, 2010 at 8:05 pm

    Wow, pretty brutal encounter! Alas poor ********, we barely knew you… except for the previous five games, anyway.

Leave a Reply

Your email address will not be published. Required fields are marked *