On the Wings of Dragons – Session 1: “We Didn’t Start the Fire”

In a land densely populated by dragons, the lucky are able to hide away and live their lives in peace. Those less fortunate are crushed and passed off as collateral damage by the warring creatures. Only the most unlucky are drawn fully into the workings of the wyrms. But perhaps through incredible strength, cunning, and a heavy dose of luck or divine aid, things will work out after all…

Irthos is an elder copper dragon that has taken in our hearty group of adventurers. Serving as a patron, he protects and trains them for whatever reasons he so chooses. In this first session the group discovers that nearby villagers have started a massive forest fire, but certainly not all is as it seems. Sent off to investigate and aid, it will be but one of many adventures to come.

GM’s Notes: In this new campaign I hope to create more opportunities for roleplaying and character interaction. The hope is to create characters and stories that are fun to work with and memorable, allowing for the campaign to drive and work itself to an eventual conclusion. Any comments or suggestions would be greatly appreciated.

Obsidian Portal Site

Characters
Alan: Hafnir – Dwarf Warden
Andrew: Claire – Human Invoker
Chris: Sin – Elf Avenger
Colin: Francis – Halfling Rogue
Richard: Galdrad – Elf Druid
Steven: Telorda – Wilden Shaman

Mckma

Started playing RPGs in mid-late high school with DnD 3.5. Played that until 4E came out a few years later. Entering college I widened my RPG system repetoire and now run a lot of DnD 4E, but some of the other systems include Call of Cthulhu, Savage Worlds, among others. I hope to run a few game of more "interesting" systems like The World of Synnibarr and Badass Presidents... 

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  2 comments for “On the Wings of Dragons – Session 1: “We Didn’t Start the Fire”

  1. May 2, 2011 at 5:06 pm

    I listened like I said I would. Nice start, Claire is pretty cool.

  2. Mckma
    May 3, 2011 at 12:17 am

    Thanks! I think in general our games are getting better (as in more “listen-able”) as combat gets shorter and interactions/descriptions get a bit better…

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