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CORE Playtest – Part 3

The unlikely adventurers have found themselves in a fight for their lives against angry ghosties!  Will they defeat the ghosts that have been haunting them and the Van Cliffs?  Can they escape the spirit world?  Will Patty really get into a fistfight with a 70-year old woman!?  And could a group of veteran role-players completely miss an obvious solution to their troubles until the very end?  The answers await in the epic conclusion to this playtest of the CORE (D6XD6) RPG system!  For more information, please visit corerpg.com

NOTE:  Since this was a playtesting session, the combat rules tested are different from previous sessions (and do not reflect the current combat rules).  Also, due to a recording error(AKA I am dumb and kinda forgot to hit the record button…), the action for this scenario begins immediately, so please be aware that there is not a friendly introduction and recap.

 

CORE – Score One for Sammy

December 9, 1933.  Four made men, forced to lay low for some time, are called together to help their former boss make one last score.  They are given the task of completing a classic bank heist with an unbelievable payday if they can finish the job. . .

. . . with classic player-character antics and “planning.”

Full of horrible accents, needless violence, historical inaccuracy and a moral dilemma that offers no impact on the decision-making process, Score One for Sammy was a thoroughly entertaining playtest of the CORE RPG (D6xD6) role-playing system.  For more information, please visit corerpg.com

CORE Playtest – Part 2

Derek Coleman, Patty Pancakes, and Troian Montoya continue their investigation of the mysterious past of Lydia Van Cliff and her long-lost lover.  Each revelation carries with it a new element of danger, and before long the party must confront both paranormal horrors. . .

. . . and the manic mental descent of one of their own.

There may also be an incident with a stolen wallet and a flare gun.

For more information on the Core RPG (D6xD6) rules, please visit corerpg.com

CORE Playtest – Part 1

In Seattle, four friends receive a mysterious letter that was lost in the mail. . . for over 50 years.  They bring the letter to its rightful owner, but their concern for the recipient’s mental health draws them into a chilling mystery with hints of the supernatural.

Perhaps they should be more concerned for their own safety.

This session is the first in a series of playtests for Lester Smith’s Core Role-Playing Game Rules.  For more information about the system, please visit corerpg.com.

Base Raiders Episode 02 – wat

The base raiding crew begins to investigate the strange lair of The Wraith!  Magic traps, bizarre encounters, and a brief moment of 4D gaming courtesy of the fine folk at Colosseum Games!

This session’s special guest:  Fred Fredburger, the lovable monster. . . thing.

**This Base Raiders campaign is being run as a connected series of demos for Base Raiders at Kenosha, Wisconsin’s #1 FLGS, Colosseum Games.  Anyone interested has the option of dropping-in for a session or two to check out the game, so there may be some special guest-star characters!**