December 9, 1933. Four made men, forced to lay low for some time, are called together to help their former boss make one last score. They are given the task of completing a classic bank heist with an unbelievable payday if they can finish the job. . .
. . . with classic player-character antics and “planning.”
Full of horrible accents, needless violence, historical inaccuracy and a moral dilemma that offers no impact on the decision-making process, Score One for Sammy was a thoroughly entertaining playtest of the CORE RPG (D6xD6) role-playing system. For more information, please visit corerpg.com