Paranoia – Robot Imana-665-C Part 1

Security Clearance ULTRAVIOLET.

WARNING: Knowledge or possession of contents by any citizen of Security Clearance VIOLET or lower constitutes treason, and is punishable by summary execution.  The Computer is your friend.  You have been warned.

STAY ALERT.  TRUST NO ONE.  KEEP YOUR LASER HANDY.

Until recently, four clones had been at the lowest security clearance: INFRARED.  But those four had recently been promoted to RED level and given jobs as Troubleshooters, an elite service unit comprised of citizens from all service groups.

Vance-R-GIR-1 was a solidly built clone with the Power Services group.  Unknown to anyone but his brother clones, Vance was also a member of the secret society Pro-Tech with the codename: Darkbooty.  Kyle-R-ICC-1 was member of the Production, Logistics, and Commissary service group and, like most personnel in that service group, was dull as a box of broken computer chips.  He was also a member of the secret society Death Leopard with the rank of Worm.  Dewdz-R-DUM-1 was with the Research and Design service group and, somewhat surprisingly, not dead yet.  He was also a spy for another service group: the Central Processing Unit.  Finally, Kitty-R-FUN-1, the only female member of the group, was from the Housing Preservation & Development, and Mind Control service group.  A woman of many secrets, she was actually a member of the Illuminati, perhaps the only real secret society in Alpha Complex.

On February 18, 2011, I ran a Paranoia game as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  My players were Rich, Nate, Reuben, and Melissa.  The scenario was “Robot Imana-665-C.” For some reason, the recording ended up in two parts.  This is part 1.

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