Tag Archive for Paranoia

Paranoia 2nd Edition – Into the Outdoors with Gun and Camera

Security Clearance ULTRAVIOLET

WARNING: Knowledge or possession of contents by any citizen of Security Clearance VIOLET or lower constitutes treason, and is punishable by summary execution. The Computer is your friend. You have been warned.

Humanity had advanced greatly since the bad old days of the 20th Century. There was now no war, no famine, no disease. Alpha Complex was a utopia run by the benevolent and omniscient Computer. The Computer was every clone’s friend. The Computer provided for their needs. The Computer ensured that each and every citizen of Alpha Complex was happy.

Or else.

Five Infrareds had recently been promoted to RED level troubleshooters by The Computer for ferreting out treason. They were ready for their first mission.

Jake-R-SWD-1 was a large clone though he was rather average in every other aspect. He was assigned to the Research and Design service group. However, that was just a cover for his real service group: Internal Security.

Bob-R-OSS-1 was a small clone who had a great deal of chutzpah and was more laid back than any clone had the right to be. He was very mechanically apt and a member of Power Services.

Falion-R-TIT-1 was another large clone, who happened to be very intelligent as well. Also a member of Power Services, he and Bob-R-OSS-1 got along fairly well, mostly.

Jack-R-JRW-1 was another bruiser who was quick and good with his hands. He was a great liar as well. Being a member of Housing Preservation and Development and Mind Control meant he was one of Alpha Complex’s glorified clerks.

Peachy-R-LCS-1 was a large clone who was dumber than a box of Happiness Energy Bars. He was also a member of HPD&MC.

STAY ALERT. TRUST NO ONE. KEEP YOUR LASER HANDY.

On Jan. 19, 2014, I ran a game of Paranoia 2nd Edition to playtest it for a review in Knights of the Dinner Table Magazine. My players were Jacob, Bo, James, James, and Logan, all students from nearby Appalachian State University.

Role Playing Journals of the game can be found here:

http://www.penandpapergames.com/forums/entry.php/1842-Paranoia-2nd-Edition-Into-the-Great-Outdoors-with-Gun-and-Camera-Part-1
http://www.penandpapergames.com/forums/entry.php/1841-Paranoia-2nd-Edition-Into-the-Great-Outdoors-with-Gun-and-Camera-Part-2

A video playlist of the videos of the game can be found here:

https://www.youtube.com/playlist?list=PLonZ7fuFAFDrnQamssYlyAZ_VQXVfpsxH

Paranoia – Robot Imana-665-C Part 2

Security Clearance ULTRAVIOLET.

WARNING: Knowledge or possession of contents by any citizen of Security Clearance VIOLET or lower constitutes treason, and is punishable by summary execution.  The Computer is your friend.  You have been warned.

STAY ALERT.  TRUST NO ONE.  KEEP YOUR LASER HANDY.

Until recently, four clones had been at the lowest security clearance: INFRARED.  But those four had recently been promoted to RED level and given jobs as Troubleshooters, an elite service unit comprised of citizens from all service groups.

Vance-R-GIR-1 was a solidly built clone with the Power Services group.  Unknown to anyone but his brother clones, Vance was also a member of the secret society Pro-Tech with the codename: Darkbooty.  Kyle-R-ICC-1 was member of the Production, Logistics, and Commissary service group and, like most personnel in that service group, was dull as a box of broken computer chips.  He was also a member of the secret society Death Leopard with the rank of Worm.  Dewdz-R-DUM-1 was with the Research and Design service group and, somewhat surprisingly, not dead yet.  He was also a spy for another service group: the Central Processing Unit.  Finally, Kitty-R-FUN-1, the only female member of the group, was from the Housing Preservation & Development, and Mind Control service group.  A woman of many secrets, she was actually a member of the Illuminati, perhaps the only real secret society in Alpha Complex.

On February 18, 2011, I ran a Paranoia game as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  My players were Rich, Nate, Reuben, and Melissa.  The scenario was “Robot Imana-665-C.” For some reason, the recording ended up in two parts.  This is part 2.

Paranoia – Robot Imana-665-C Part 1

Security Clearance ULTRAVIOLET.

WARNING: Knowledge or possession of contents by any citizen of Security Clearance VIOLET or lower constitutes treason, and is punishable by summary execution.  The Computer is your friend.  You have been warned.

STAY ALERT.  TRUST NO ONE.  KEEP YOUR LASER HANDY.

Until recently, four clones had been at the lowest security clearance: INFRARED.  But those four had recently been promoted to RED level and given jobs as Troubleshooters, an elite service unit comprised of citizens from all service groups.

Vance-R-GIR-1 was a solidly built clone with the Power Services group.  Unknown to anyone but his brother clones, Vance was also a member of the secret society Pro-Tech with the codename: Darkbooty.  Kyle-R-ICC-1 was member of the Production, Logistics, and Commissary service group and, like most personnel in that service group, was dull as a box of broken computer chips.  He was also a member of the secret society Death Leopard with the rank of Worm.  Dewdz-R-DUM-1 was with the Research and Design service group and, somewhat surprisingly, not dead yet.  He was also a spy for another service group: the Central Processing Unit.  Finally, Kitty-R-FUN-1, the only female member of the group, was from the Housing Preservation & Development, and Mind Control service group.  A woman of many secrets, she was actually a member of the Illuminati, perhaps the only real secret society in Alpha Complex.

On February 18, 2011, I ran a Paranoia game as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  My players were Rich, Nate, Reuben, and Melissa.  The scenario was “Robot Imana-665-C.” For some reason, the recording ended up in two parts.  This is part 1.