Cadillacs and Dinosaurs – Lurkers in the Swamp

In the late 20th and early 21st century, a series of cataclysms struck the Earth. Volcanoes began to erupt everywhere. Earthquakes and tsunamis became common. The poles started to melt and the water levels of the world began to rise dramatically. Soon, shelters were built in geographically stable areas of the world’s crust. They were made to be self-sustaining in the hopes that they would last long enough to save some number of mankind.

Those within stayed for as long as they could but, after some 450 years, even the self-sustaining bunkers could no longer support life. Those who had kept the shelters working, the old-blood mechanics, had only done so by formalizing a code of living called the Machinatio Vitae (the Machinery of Life). The basis of the code was an acceptance of humanity’s place as one element of a balanced ecosystem no more or less important than any others.

When mankind returned to the surface from his various bunkers, the world had gone mad. Man had expected alterations in the geology and climate, but not what had happened to the ecosystem. Plant and animal life from every geologic age of the earth were simultaneously present on the surface. Dinosaurs and mammoths had reappeared.

This is the story of three of those survivors, men living in the City in the Sea: Bartholomew Riggins was a farmer who in charge of many of the farms west of the city. Soggy Beard was a well-respected sailor and fisherman, captain of the fishing boat S.S. Shanty. Yung Ricky was a criminal who specialized in mugging people in the City in the Sea.

On January 4, 2015, I ran a play test of Cadillacs and Dinosaurs to review it in Knights of the Dinner Table Magazine, using the introductory scenario from the game book. My players were Kyle, Logan, and Bo.

The role playing journal of the session can be found here:

A playlist of 10 videos of the game session can be found here:


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