CORE – The Red Tower

Capone’s reign has ended, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum, the exposed corruption presents an opportunity for muckraking socialists to provoke the downtrodden into revolution. Meanwhile, the government must intervene to stop the Commies and audit the more legitimate business holdings listed in Capone’s infamous ledger.

Two agents for the Treasury’s Bureau of Investigation and two inspectors for the Food, Drug, and Insecticide department combine their efforts in an attempt to clean up Chicago’s notorious meatpacking district.  What they found would shock the world. . .

. . .if anyone would believe them.

The Red Tower, written by RPPR’s Caleb Stokes, was used to playtest the CORE RPG rules.  The scenario was streamlined and simplified for playtesting purposes, and this session does not represent the breadth of options the scenario provides.

There were still plenty of scary things.

For more information the CORE RPG rules, please visit corerpg.com

The Red Tower is available on DriveThruRPG.

Paranoia 2nd Edition – Into the Outdoors with Gun and Camera

Security Clearance ULTRAVIOLET

WARNING: Knowledge or possession of contents by any citizen of Security Clearance VIOLET or lower constitutes treason, and is punishable by summary execution. The Computer is your friend. You have been warned.

Humanity had advanced greatly since the bad old days of the 20th Century. There was now no war, no famine, no disease. Alpha Complex was a utopia run by the benevolent and omniscient Computer. The Computer was every clone’s friend. The Computer provided for their needs. The Computer ensured that each and every citizen of Alpha Complex was happy.

Or else.

Five Infrareds had recently been promoted to RED level troubleshooters by The Computer for ferreting out treason. They were ready for their first mission.

Jake-R-SWD-1 was a large clone though he was rather average in every other aspect. He was assigned to the Research and Design service group. However, that was just a cover for his real service group: Internal Security.

Bob-R-OSS-1 was a small clone who had a great deal of chutzpah and was more laid back than any clone had the right to be. He was very mechanically apt and a member of Power Services.

Falion-R-TIT-1 was another large clone, who happened to be very intelligent as well. Also a member of Power Services, he and Bob-R-OSS-1 got along fairly well, mostly.

Jack-R-JRW-1 was another bruiser who was quick and good with his hands. He was a great liar as well. Being a member of Housing Preservation and Development and Mind Control meant he was one of Alpha Complex’s glorified clerks.

Peachy-R-LCS-1 was a large clone who was dumber than a box of Happiness Energy Bars. He was also a member of HPD&MC.

STAY ALERT. TRUST NO ONE. KEEP YOUR LASER HANDY.

On Jan. 19, 2014, I ran a game of Paranoia 2nd Edition to playtest it for a review in Knights of the Dinner Table Magazine. My players were Jacob, Bo, James, James, and Logan, all students from nearby Appalachian State University.

Role Playing Journals of the game can be found here:

http://www.penandpapergames.com/forums/entry.php/1842-Paranoia-2nd-Edition-Into-the-Great-Outdoors-with-Gun-and-Camera-Part-1
http://www.penandpapergames.com/forums/entry.php/1841-Paranoia-2nd-Edition-Into-the-Great-Outdoors-with-Gun-and-Camera-Part-2

A video playlist of the videos of the game can be found here:

https://www.youtube.com/playlist?list=PLonZ7fuFAFDrnQamssYlyAZ_VQXVfpsxH

CORE Playtest – Part 3

The unlikely adventurers have found themselves in a fight for their lives against angry ghosties!  Will they defeat the ghosts that have been haunting them and the Van Cliffs?  Can they escape the spirit world?  Will Patty really get into a fistfight with a 70-year old woman!?  And could a group of veteran role-players completely miss an obvious solution to their troubles until the very end?  The answers await in the epic conclusion to this playtest of the CORE (D6XD6) RPG system!  For more information, please visit corerpg.com

NOTE:  Since this was a playtesting session, the combat rules tested are different from previous sessions (and do not reflect the current combat rules).  Also, due to a recording error(AKA I am dumb and kinda forgot to hit the record button…), the action for this scenario begins immediately, so please be aware that there is not a friendly introduction and recap.

 

CORE – Score One for Sammy

December 9, 1933.  Four made men, forced to lay low for some time, are called together to help their former boss make one last score.  They are given the task of completing a classic bank heist with an unbelievable payday if they can finish the job. . .

. . . with classic player-character antics and “planning.”

Full of horrible accents, needless violence, historical inaccuracy and a moral dilemma that offers no impact on the decision-making process, Score One for Sammy was a thoroughly entertaining playtest of the CORE RPG (D6xD6) role-playing system.  For more information, please visit corerpg.com

CORE Playtest – Part 2

Derek Coleman, Patty Pancakes, and Troian Montoya continue their investigation of the mysterious past of Lydia Van Cliff and her long-lost lover.  Each revelation carries with it a new element of danger, and before long the party must confront both paranormal horrors. . .

. . . and the manic mental descent of one of their own.

There may also be an incident with a stolen wallet and a flare gun.

For more information on the Core RPG (D6xD6) rules, please visit corerpg.com

Doctor Who – Adventures in Time and Space – Death of the Astral Queen

Mickey Sullivan and Peter Black have been thrown through time, back to the Astral Queen just before it was destroyed in the early 26th Century. Now it is up to them, The 10th Doctor, Sgt. Major Phillip Wingate, and Captain Jack Harkness to save the 100,000 passengers and crew of the ship before it can be destroyed, all the while maintaining the space/time continuum.

At CaesarCon 2014, my friend Matt ran a game of Doctor Who – Adventures in Time and Space. I was actually able to play The Doctor, which was a LOT of fun. The game was played on March 30, 2014 and continues the game from the year before. The other players were Adam, Steve, and Chris.

Role Playing Journal:

http://www.penandpapergames.com/forums/entry.php/1855-Doctor-Who-Adventures-in-Time-and-Space-Death-of-the-Astral-Queen