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Numenera – The Devil’s Spine, Part 1.

THERE HAVE BEEN EIGHT PREVIOUS WORLDS.

Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways.

Each left behind remnants.

The people of the new world—the Ninth World—sometimes call these remnants magic, and who are we to say they’re wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them…

NUMENERA

Yeah, it’s weird.  The Devil’s Spine is a campaign in which the players’ discovery leads them on a quest to save their own lives from an invasive parasite and prevent the spread of a virulent enemy that threatens all life in the Ninth World.

Unless they try to kill each other first.  They are player characters, after all.  :\

D6xD6 – Friendship is Power

In this brief, intimate session of Lester Smith’s D6xD6 (formerly known as d6xd6 CORE), the unlikely duo of a hang drum player and an Eagle Scout frat-boy are thrown into a murder investigation that defies logic.  Before they can mourn the loss of their friend, they must encounter the dark-side of an Internet sub-culture in its terrifying, physical manifestation.

This scenario was recorded at Colosseum Games in Kenosha, Wisconsin.  Please make sure to support your Friendly Local Game Store!

d6xd6 CORE – The Tragic School Bus

The d6xd6 CORE RPG Kickstarter is LIVE!  You can support the project and receive the main rules and settings as a PDF ebook for only $1!!

What do a mountain man, a schizoaffective Mennonite youth, a day care provider, a warehouse worker, and a sailor have in common?

They’re all dead.

And they must work together to prevent a catastrophe.

The Tragic School Bus is an introductory scenario for the d6xd6 CORE RPG rules by industry veteran Lester Smith.  This session was played at Colosseum Games in Kenosha, Wisconsin.  Please support your friendly local game store!

Fate Accelerated – Bad Dudes

The forces of good have never been so BAD.

Rampant ninja related crime these days. . . Whitehouse is not the exception.

President Ronnie has been kidnapped by evil communist Karnov and his ninja army!  The BAD DUDES are sent to the streets to save the President and knock down the dominoes of Communism and ninja related crime!  But Karnov is ready for them, and he sends wave after wave of street punks and ninjas to stop them.  Will the dudes be BAD enough to save the President!?

Bad Dudes was an introductory scenario ran for Fate Accelerated at Colosseum Games in Kenosha, Wisconsin as part of the celebration for Free RPG Day.  Please support your local Friendly Local Game Store!

CORE – The Red Tower

Capone’s reign has ended, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum, the exposed corruption presents an opportunity for muckraking socialists to provoke the downtrodden into revolution. Meanwhile, the government must intervene to stop the Commies and audit the more legitimate business holdings listed in Capone’s infamous ledger.

Two agents for the Treasury’s Bureau of Investigation and two inspectors for the Food, Drug, and Insecticide department combine their efforts in an attempt to clean up Chicago’s notorious meatpacking district.  What they found would shock the world. . .

. . .if anyone would believe them.

The Red Tower, written by RPPR’s Caleb Stokes, was used to playtest the CORE RPG rules.  The scenario was streamlined and simplified for playtesting purposes, and this session does not represent the breadth of options the scenario provides.

There were still plenty of scary things.

For more information the CORE RPG rules, please visit corerpg.com

The Red Tower is available on DriveThruRPG.