Slayers – ‘That’s not fair. There wasn’t time now.’

The famous agents of the Slayers Guild are called once again to investigate some strange happenings. After doing something with the prototype golem. Called to investigate a strange prison filled with elderly prisoners how many red herrings will they follow before finding what may or may not be going on?

The players are members of the Slayers Guild, think Ghostbusters who fight all kinds of supernatural things in a world not unlike Renaissance Europe. Without giving too much away, I think I should make a special note to pay attention to the second “encounter,” it was a pretty amusing one for sure…

Players:
Alan – Mongolian doctor who cannot be contained by the simple inn.

Andrew – The drunken axeman who cuts mans.

Chris – Witchhunter who uses his gun and sword for diplomacy

Brian – Crossbowman with an affinity and love for the wild things

Erik – Fencer who, frankly, is a jackass (a hindrance with mechanical results)

Matthew – Academic diplomat who uses weird science to change shape

Mckma

Started playing RPGs in mid-late high school with DnD 3.5. Played that until 4E came out a few years later. Entering college I widened my RPG system repetoire and now run a lot of DnD 4E, but some of the other systems include Call of Cthulhu, Savage Worlds, among others. I hope to run a few game of more "interesting" systems like The World of Synnibarr and Badass Presidents... 

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