Bureau 13, sometimes called the Bureau or the Agency, was secretly established to combat the evil or destructive side of the supernatural. Much like a simple detective agency, the usually small teams of Bureau 13 traveled the country, investigating, watching, and if necessary, disposing of the paranormal.
Vivian Bradley was a nerd. She knew it. She didn’t care. She could speak Klingon, for God’s sake. Before she had been recruited by the Bureau, she had been a programmer and worked with Information Technology. Jason Harken was very, very lucky. Formerly a beat cop, he was a solid man who had proved himself a credit to the force until he’d run into that THING in the alley. Zachary Rosenbaum had been with the highway patrol before his own recruitment. Joseph Black had been a sergeant in the Marine Corps and, unlike Rosenbaum, believed in nothing. All four were members of the bureau in June of 1992, working together and driving across the country in one of the Bureau’s Colorado RVs, fully decked out with weapons and equipment that could be used in the defense of mankind against evil.
On April 2, 2011, I ran a Bureau 13 game (the introductory scenario Walnut Creek) as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine. My players were Melissa, Nathan, Matt, and James.