A descent into the depths of the mountain where even Angels turn against the party.
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An original campaign about a band of mercenaries.
A descent into the depths of the mountain where even Angels turn against the party.
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The party finally arrives at the Golden Citadel. Gold is plentiful, but not very digestible.
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The easy guard duty continues, but treachery, violence and mayhem are about to run rampant.
In this episode we use a Jenga tower, Dread-style, to simulate how long it takes the sabotaged steam boiler to explode. Can the PC’s fix the boiler before one of the players knocks over the tower.
Here are some pics of the tower before it falls over. You can see the 3-d model of the airship on the table.
http://www.flickr.com/photos/27128032@N04/sets/72157625086665178/
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The voyage on the dwarven airship, The Manticore continues. After the run-in with the Rocs, the rest of the voyage should be nothing but taking it easy and enjoying the cold, nasty weather…
2 new players join the team as dwarf crew members.
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After the debacle around the assassination attempt on the Duke, everyone concerned thinks it best that our “heros” find some other place to be for awhile. They accept a commission for simple guard duty on a magical airship carry food and other supplies to gold miners trapped by winter. What could go wrong with that ???
This is part 2 of session 1.
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