SageNytell

I've been gaming since 2001, and I just can't get enough. Wild Talents, Call of Cthulhu, 13th Age - Bring on the gaming!

A Pleasant Night in Emerald Grove: Session 3 – The Morgue

The date is 10/30/2010.  The place is Emerald Grove University… right?  The criminal justice major may have gotten in over his head in his daring solo investigation, and something is undeniably moving in the fog. But that’s fine, the Campus Center should be a safe place – there’s no way anything could hurt us when we’re all together.

Things are heating up as the campus begins to chill down, and things are treading soil that has not known their touch in millenia. Can our heroes unravel the secrets locked in the campus morgue before it’s too late?

Dungeons and Dragons 4E: Dark Sun – The Caravan Rescue Episode 2

A dry wind blows through the endless deserts of Athas – is it perhaps a wind of change, the last breath of a dying world, or is it simply the harsh exhalation of triumph of the sorceror-kings that hold the sands in their deathless grip?  One small group of travelers, brought together from around the desiccated world, must band together to dare these ceaseless winds and save the lost members of a decimated merchant house before the sands (and the darker things that dwell there) swallow them up forever.  Can they save their emperiled comrades before death takes them?

Dungeons and Dragons 4E: Dark Sun – The Caravan Rescue Episode 1

A dry wind blows through the endless deserts of Athas – is it perhaps a wind of change, the last breath of a dying world, or is it simply the harsh exhalation of triumph of the sorceror-kings that hold the sands in their deathless grip?  One small group of travelers, brought together from around the desiccated world, must band together to dare these ceaseless winds and save the lost members of a decimated merchant house before the sands (and the darker things that dwell there) swallow them up forever.

A Hyrule United: D&D 4th Edition Legend of Zelda, Episode 2

We remember the tower, the black sentinel casting dark shadows over the graveyard, but no one has dared to scale its’ height in many years, and Kakariko Village has long learned that living in fear is preferable to dying from curiosity.  But when events demand further exploration into the old legends, what will our intrepid heroes learn when they dare to climb the old Windmill?