We remember the tower, the black sentinel casting dark shadows over the graveyard, but no one has dared to scale its’ height in many years, and Kakariko Village has long learned that living in fear is preferable to dying from curiosity. But when events demand further exploration into the old legends, what will our intrepid heroes learn when they dare to climb the old Windmill?
A 4E game from the Fiftheye Productions crew, this is a scenario set in the universe of the Legend of Zelda games. The second and final game in the aborted campaign, this is much more role-playing heavy, and goes a little further into the backstory our GM had created. Our final game as a unified group, we’ll never know where this campaign might have gone, but it’s still a fun game.
Listen for:
-Circus Snacks
-Traditional Zelda Enemies
-Yo dawg, I heard you like Zelda so we put Zelda in your Zelda so you can save the princess while you’re saving the princess!
Our players:
Chris, the DM;
Mike, playing a Hylian graveyard sage;
Sean, playing a Goron warrior;
Graz, playing a Kokiri musician;
Lauren, playing a Zora guard;
and Karen, playing a Gerudo flame magician.
Join us, as we awaken more links of our shadowed history!
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