Slayers – ‘Golem? I hardly knew ‘em!’

Having successfully defeated liches, ghouls, and imps, among other creatures, the team of Slayers receive a mission to investigate the disappearance of a prototype golem. Upon arriving at the site, they discover the normally obedient golems holed up inside the foundry fighting off the army outside. From their use of Alpha Team, to their stealthy and subtle entrances, when you hire the Slayer’s Guild, you get your money’s worth. Kinda…

This is the first recording of a Savage Worlds campaign that has been run for a couple months now by one of the players in the Plague of War game. The players are members of the Slayers Guild, think Ghostbusters who fight all kinds of supernatural things in a world not unlike Renaissance Europe. As far as notes, I apologize about the somewhat poor quality of the recording as the pickup was apparently set a bit too sensitive. As with other sessions I have recorded, a minute or so is dropped in the middle when my first recording session ended. Hopefully this will be resolved eventually…

Players:
Alan – Mongolian doctor who cannot be contained by the simple inn.

Andrew – The drunken axeman who cuts mans.

Chris – Witchhunter who uses his gun and sword for diplomacy

Brian – Crossbowman with an affinity and love for the wild things

Erik – Fencer who, frankly, is a jackass (a hindrance with mechanical results)

Harish – Mage who can light you on fire then heal you

Matthew – Academic diplomat who uses weird science to change shape

Steven – Dual pistol wielding leader of the newly created (and likely soon killed) Alpha Team

Mckma

Started playing RPGs in mid-late high school with DnD 3.5. Played that until 4E came out a few years later. Entering college I widened my RPG system repetoire and now run a lot of DnD 4E, but some of the other systems include Call of Cthulhu, Savage Worlds, among others. I hope to run a few game of more "interesting" systems like The World of Synnibarr and Badass Presidents... 

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