Plague of War – Session 3: ‘Get to da sewa!’

Even the most vile STDs (Sewer Transmitted Diseases) fail to hinder the adventurers’ progress (well actually they do) as they work to free their hometown. Following some debate, they sneak into town to lead an incredible exodus.

GM Notes: I had another issue with the recording (need to stop using a program that stops after like two and a half hours), so there is a minute or two that are missed, but not anything significant. I also tried a couple newer things with the skill challenge-esque interactions (kinda faked them) and the split combat. The split combat was actually pretty interesting and worked pretty well with the splitting of the party. Anyway, I would love to hear what you all think and any suggestions/criticisms. Oh, and I hope the subtitle wasn’t too much of a stretch…

Players
Alan: Krauth – Wizard
Andrew: Bane – Bard
Chris: Franz – Warlock
Richard: Aven – Fighter
Steven: Hanz – Paladin

Mckma

Started playing RPGs in mid-late high school with DnD 3.5. Played that until 4E came out a few years later. Entering college I widened my RPG system repetoire and now run a lot of DnD 4E, but some of the other systems include Call of Cthulhu, Savage Worlds, among others. I hope to run a few game of more "interesting" systems like The World of Synnibarr and Badass Presidents... 

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