The is the last half of the last session of Sellswords of Punjar. Our heroes are on their way to the final showdown with the Beggar King … and more!
In late June 1928, George Gershwin returned to New York from Paris where he had hoped to study with famous composition teacher, Nadia Boulanger. She declined his request, however that doesn’t mean he returned empty-handed. Three mysterious pages of an unknown score plague his thoughts. When the investigators come upon these, where will they lead them?
Having successfully defeated liches, ghouls, and imps, among other creatures, the team of Slayers receive a mission to investigate the disappearance of a prototype golem. Upon arriving at the site, they discover the normally obedient golems holed up inside the foundry fighting off the army outside. From their use of Alpha Team, to their stealthy and subtle entrances, when you hire the Slayer’s Guild, you get your money’s worth. Kinda…
This is the first half of our last session of Sellswords of Punjar. It is about 2 hrs long. The whole session is about 5 1/2 hours long and I will post the 2nd part soon ( taking out some dead space ).
Even the most vile STDs (Sewer Transmitted Diseases) fail to hinder the adventurers’ progress (well actually they do) as they work to free their hometown. Following some debate, they sneak into town to lead an incredible exodus.
In the winter of 2008, the students and faculty at the bucolic Laurel College are gearing up to celebrate the bicentennial of the school’s founding. However, the mood on campus has somewhat darkened due to a pair of unexplained disappearances that neither the college officials, nor the local authorities, seem willing to address. Now, a third person has disappeared, and a team of Investigators has assembled to get to the bottom of the mystery. Can they discover the truth behind the disappearances, expose those responsible, and rescue the missing people before it’s too late? (SPOILER: No, no they can’t…)