Helcar returns from his “liaison” with the Hobgoblin singer smiling and covered in what looks like claw marks and bites. Everyone has the good taste not to ask for details. The competition goes on, but believe it or not, but is not as peaceful as expected. Hopefully, the citizenry of Punjar will not suffer as much as in last episode.
The final session of a two year-long Mage chronicle about the consequences of Infernalism and the difficult moral choices that accompany it. Initially a group of strangers, the PCs were each approached in their dreams by a demon called Porter, who asked them to help him recapture ten entities that escaped from Hell in exchange for the fulfillment of their greatest wishes. During the course of their mission, some succumbed to the temptation of easily acquired powers, bartering pieces of their souls for demonic abilities. Some struggled to balance their good intentions with the demands of their work, but found it impossible to keep their hands completely clean. Now, the mages find themselves in the middle of an ancient power struggle between Porter and his demon brother, Mr. Who, bound to take part in a battle that could lead all of them to a messy end. Who will triumph in this contest of Good vs. Evil vs. Slightly Less Evil, and how will the outcome affect the characters? Listen to find out!
Who are these people? Why are they all maids? Where did all of these Utah Raptors come from? Where am I? Where are my pants?
All these questions and more are not answered in this one-shot of Maid: The Role Playing Game I ran over Spring Break for a bunch of people. Rusty GMing skills and pop-culture references abound!
Maid’s homepage: http://www.maidrpg.com/
It is time for the 250th anniversary of the Temple of Corellon in Punjar. For this celebration, they have scheduled the first annual Bardic Competition. This competition has struck a chord among the war-weary populace and thousands of unexpected visitors are arriving in the under-prepared city. And now, amid the worries of terroristic attacks by the enemy Morgau Imperial Principality ( the Mippies ), news has arrived that the Emperor is going to make an appearance at the festival.
Who can coordinate all these security concerns, keep the festival on track and make everything look good for the Emperor, especially with all these pesky bards underfoot? Sounds like a job for the Dread Guard…
The famous agents of the Slayers Guild are called once again to investigate some strange happenings. After doing something with the prototype golem. Called to investigate a strange prison filled with elderly prisoners how many red herrings will they follow before finding what may or may not be going on?
The final session, in which the players meet Dr. Victor Von Vandervaughn and all his henchmen. Will it be the FINAL session???