Metamorphosis Alpha – Dire Straits

A great cold season had come to the village of Habitat on the edge of Lake Refuge.  It killed the crops and brought suffering to the people.  Now, 20 groups of rangers were being sent out to try to find some solution to the problem.  These groups would go in different directions out into the world, out into the Warden, which according to maps was an oblong circle perhaps 50 miles long and half that wide.  If they could not find a solution, the village of 150 humans, mutant humans, and mutant animals would die.

Renaria was an un-mutated human who had lived in Habitat her entire life.  Dannic was a human mutant with gray hair, very large ears, and gray skin that looked like it was melted to his bones.  He had exceptional hearing, chameleon powers, and could shape change into a huge owl.  He could also teleport himself though he was very susceptible to the pain associated with any injury.  Wülf Jaegar was a mutant wolf with strong arms who walked on his hind legs.  He was known to have a mental power to freeze anything he looked at, though his sense of touch was highly diminished.

On July 2, 2010 I ran Metamorphosis Alpha as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine.  My players were Melissa, Eric, and Brian.  The scenario was “Dire Straits” by Kerry Jordan.

 

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