The Time Lord Ruffles had promised one of his companions that he would take them all to a nice beach, but things rarely worked out exactly the way he planned in his old Type 42 TARDIS.
He’d picked up two of his companions in 21st Century Temporal Nexus Point Earth. Sgt. John Stewart was a member of U.N.I.T. who had joined him after he had defeated a demonic creature who had meant to first enslave Yorkshire and then the rest of the world. Sgt. Stewart had insisted on coming with the Time Lord, though he had actually been ordered to accompany the man by his superiors, who suspected Ruffles might actually be the Master in some new, goofy disguise. Veella Cyan had stumbled into the TARDIS when it had been disguised as a Lady’s Room. Crytozoologist Kyle Epps from the mid-1980s was his third companion, though he was missing since he’d gone to take a nap after helping Ruffles deal with some parasitic insects on Alpha Beta IV. That had been two weeks before. The internal restructuring system on the TARDIS sometimes activated on its own and the room that Epps had been in had disappeared somewhere into the interior. Ruffles was not sure where the man was.
On April 30, 2010, I ran a game of Time Lord as a one-shot to test out the game for a review in Knights of the Dinner Table Magazine. My players were Elliot, Eric, Tori, and Michael. The scenario was called “Curse of the Cyclops.”